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data1.cab
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Blaster.plg
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2000-01-16
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<body>
<pre>
<h1>Build Log</h1>
<h3>
--------------------Configuration: Blaster - Win32 Release--------------------
</h3>
<h3>Command Lines</h3>
Creating temporary file "C:\WINDOWS\TEMP\RSPD102.TMP" with contents
[
/nologo /G6 /MT /W3 /GR /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR"..\Release/" /Fp"..\Release/Blaster.pch" /Yu"stdafx.h" /Fo"..\Release/" /Fd"..\Release/" /FD /c
"D:\Projects\Blaster\Src\Blaster.cpp"
]
Creating command line "cl.exe @C:\WINDOWS\TEMP\RSPD102.TMP"
Creating temporary file "C:\WINDOWS\TEMP\RSPD103.TMP" with contents
[
dinput.lib ddraw.lib dsound.lib dxguid.lib winmm.lib /nologo /subsystem:windows /incremental:no /pdb:"..\Release/Blaster.pdb" /machine:I386 /out:"..\Blaster.exe"
\Projects\Blaster\Release\Animate.obj
\Projects\Blaster\Release\Audible.obj
\Projects\Blaster\Release\BHole.obj
\Projects\Blaster\Release\Bitmap.obj
\Projects\Blaster\Release\Blaster.obj
\Projects\Blaster\Release\BlasterDoc.obj
\Projects\Blaster\Release\BlasterView.obj
\Projects\Blaster\Release\Blit.obj
\Projects\Blaster\Release\Bonus.obj
\Projects\Blaster\Release\Box.obj
\Projects\Blaster\Release\Bubble.obj
\Projects\Blaster\Release\Bullet.obj
\Projects\Blaster\Release\Catapult.obj
\Projects\Blaster\Release\Char.obj
\Projects\Blaster\Release\Circle.obj
\Projects\Blaster\Release\Colormap.obj
\Projects\Blaster\Release\Control.obj
\Projects\Blaster\Release\ControlLvl.obj
\Projects\Blaster\Release\Crate.obj
\Projects\Blaster\Release\Data.obj
\Projects\Blaster\Release\Ddraw.obj
\Projects\Blaster\Release\Debug.obj
\Projects\Blaster\Release\Dinput.obj
\Projects\Blaster\Release\Disaster.obj
\Projects\Blaster\Release\Display.obj
\Projects\Blaster\Release\Dripping.obj
\Projects\Blaster\Release\Dsound.obj
\Projects\Blaster\Release\Editable.obj
\Projects\Blaster\Release\Effect.obj
\Projects\Blaster\Release\Error.obj
\Projects\Blaster\Release\Falling.obj
\Projects\Blaster\Release\File.obj
\Projects\Blaster\Release\Fix.obj
\Projects\Blaster\Release\FScenery.obj
\Projects\Blaster\Release\Gameloop.obj
\Projects\Blaster\Release\GameObj.obj
\Projects\Blaster\Release\Gamma.obj
\Projects\Blaster\Release\Graph.obj
\Projects\Blaster\Release\Grav.obj
\Projects\Blaster\Release\Grids.obj
\Projects\Blaster\Release\Hurting.obj
\Projects\Blaster\Release\Inflame.obj
\Projects\Blaster\Release\Init.obj
\Projects\Blaster\Release\Initloop.obj
\Projects\Blaster\Release\Invent.obj
\Projects\Blaster\Release\Joy.obj
\Projects\Blaster\Release\Keyboard.obj
\Projects\Blaster\Release\Level.obj
\Projects\Blaster\Release\Line.obj
\Projects\Blaster\Release\List.obj
\Projects\Blaster\Release\LoadSave.obj
\Projects\Blaster\Release\Machine.obj
\Projects\Blaster\Release\MainFrm.obj
\Projects\Blaster\Release\MakeRandom.obj
\Projects\Blaster\Release\Mine.obj
\Projects\Blaster\Release\Mouse.obj
\Projects\Blaster\Release\Movable.obj
\Projects\Blaster\Release\Mstruct.obj
\Projects\Blaster\Release\MstructDlg.obj
\Projects\Blaster\Release\Music.obj
\Projects\Blaster\Release\NewObject.obj
\Projects\Blaster\Release\ObjTypes.obj
\Projects\Blaster\Release\Parse.obj
\Projects\Blaster\Release\Parts.obj
\Projects\Blaster\Release\Player.obj
\Projects\Blaster\Release\PlayerSelect.obj
\Projects\Blaster\Release\Primitives.obj
\Projects\Blaster\Release\Profile.obj
\Projects\Blaster\Release\Props.obj
\Projects\Blaster\Release\Pushable.obj
\Projects\Blaster\Release\QuickStart.obj
\Projects\Blaster\Release\Randlist.obj
\Projects\Blaster\Release\RandomProps.obj
\Projects\Blaster\Release\Rocket.obj
\Projects\Blaster\Release\Rolling.obj
\Projects\Blaster\Release\Scenery.obj
\Projects\Blaster\Release\Score.obj
\Projects\Blaster\Release\Scroll.obj
\Projects\Blaster\Release\Spot.obj
\Projects\Blaster\Release\SShot.obj
\Projects\Blaster\Release\Stairs.obj
\Projects\Blaster\Release\StdAfx.obj
\Projects\Blaster\Release\Struct.obj
\Projects\Blaster\Release\Surface.obj
\Projects\Blaster\Release\Surfaces.obj
\Projects\Blaster\Release\Text.obj
\Projects\Blaster\Release\Thumper.obj
\Projects\Blaster\Release\Timer.obj
\Projects\Blaster\Release\Turret.obj
\Projects\Blaster\Release\TurretDlg.obj
\Projects\Blaster\Release\UpdateOnscreen.obj
\Projects\Blaster\Release\Wave.obj
\Projects\Blaster\Release\Weapon.obj
\Projects\Blaster\Release\Writeframe.obj
\Projects\Blaster\Release\Blaster.res
]
Creating command line "link.exe @C:\WINDOWS\TEMP\RSPD103.TMP"
<h3>Output Window</h3>
Compiling...
Blaster.cpp
Linking...
<h3>Results</h3>
Blaster.exe - 0 error(s), 0 warning(s)
</pre>
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